PUTTING A FINE EDGE
ON YOUR SHARPENING
Sharpening is an essential
part of editing any digital image. My TLR
Sharpening Toolkit provides a set of Photoshop actions for
sharpening images. There are nearly 20 actions inside the action
set, enabling you to sharpen your images like a pro.
The TLR
Sharpening Toolkit is a sophisticated tool. There are lots
of options. You can use it to sharpen in three passes, the current
recommendation of most pros, two passes, or even a single pass.
This learning gallery walks you through the major features.
Feel free to download my
tutorial on sharpening, too. It describes the philosophy underlying
the action set.
Getting Started
I strongly recommend that
you use layers for sharpening. If you are short of RAM or your
processor is slow, sharpening on layers might not be practical.
But, if you do have plenty of RAM, sufficient harddrive space
for larger files, and sufficient processor speed, you will benefit
from using layers.
Layers allow you to work nondestructively
with your image. You can change your mind later and delete the
sharpening and substitute another. My preference is to create
the new layer with 65% opacity. That way, I can dial in or dial
out some of the sharpening effect.
If you want to use Highpass
Filter sharpening, you have no choice. You must use a layer. The
technique requires that the sharpened layer use a Soft Light,
Overlay, or Hard Light blend mode.
If you do not want to use
layers, you can still use USM and do it nondestructively. Make
a duplicate of the image and flatten it. Then sharpen the flattened
duplicate. Your previous edits will still be intact in the original
image.
The first step, then, before
any sharpening pass is to prepare the file for sharpening:
(1) Create a new blank layer
and move it to the top of the Layers palette. Rename it, if you
like. Then press alt-ctrl-shift + e on a PC (option-cmd-shift
+ e on a Mac) and all of the visible layers will be merged and
copied into the new layer. Set the opacity to 65%.
-OR-
(2) Duplicate the image. Flatten
it. Close the original image and work on the duplicate.
Capture Sharpening
The goal of capture sharpening
is to restore the detail that is lost during digital capture and
nothing more. You want to increase the image detail without
emphasizing noise. Capture sharpening requires a gentle touch.
If you introduce sharpening artifacts early in your workflow,
they will almost certanly compound as you edit the image. Save
the aggressive sharpening for output sharpening toward the end
of your workflow.
A frequently asked question
is, "Should I use the camera sharpening settings? How about
the sharpening settings for my RAWconverter?"
My suggestion is that you
use neither. The advantage to sharpening in-camera or during RAW
conversion is ease and speed. You sacrifice a lot, though. If
you do use either, that's your capture sharpening pass. So skip
on to creative sharpening or output sharpening.
Sharpening during RAW conversion
is like sharpening on the background layer. It is better to work
nondestructively with your image. The sharpening method in most
RAW converters is a black box. Sometimes, all you have is a few
presets. You will have much more control over the sharpening when
you select the method, generate the masks, etc. For capture sharpening,
you really want it to be gentle and to be focused on the middle
tones, one-quarter tones, and three-quarter tones. Definitely
keep sharpening away from the extreme shadows and highlights.
Also, for most images, it is best to keep the sharpening limited
to the edges. Sharpening surfaces during capture sharpening invites
visible noise artifacts. RAW converters are not so sophisticated
about sharpening.
The two keys to capture sharpening
are masks and protection of extreme shadows/highlights.
Photoshop pros do not sharpen
the entire image during capture sharpening. The goal of sharpening
is to increase the contrast along the edges in an image either
by adjusting the tones along those boundaries (the Amount setting
in USM sharpening) or by widening those boundaries (the Radius
setting in USM sharpening). Where you have large areas of continuous
or nearly continuous color, like a blue sky, sharpening will likely
emphasize noise and make it look splotchy.
The first choice is whether
to sharpen the surfaces at all, and if you do, how much to sharpen
them. Surface sharpening is somewhat of a misnomer. You are stil
trying to sharpen important details, but the edges of those details
are less well defined. Separating them from noise, dust specks,
and the like can be difficult. Sometimes, it is not possible at
all and you need to use creative sharpening for those surface
details.
Here is an example of a image
with important surface details:

The surfaces of the buildings,
the bark of the tree, the wall beneath iron fence all contain
surface details that could benefit from sharpening. But the sky
and pine bough shadows would be adversely affected if the sharpening
of the surfaces is as aggressive as the sharpening that your benefit
the edges of the buildings and and the evergreen trees.
The TLR
Sharpening Toolkit provides several options for capture sharpening.
You can choose whether to use Highpass Filter sharpening or Unsharp
Mask sharpening (i.e., USM sharpening). Edge sharpening
and surface sharpening have their own individual sets of actions.


You can choose from three
different masks: a luminosity mask, a color mask, or an enhanced
mask that combines the features of both. None of the masks is
fully automated. The actions will pause, allowing you to set the
appropriate values for detecting edges. The surface masks are
just inverted edge masks, with areas between well-defined edges
considered to be surfaces.

After selecting the parameters
for defining the edge masks (Levels for luminosity masks and Threshold
for color masks), a slight Gaussian Blur is applied. The actions
will again pause for you to enter a value. This will soften the
edge selections.

I selected Highpass Filter
sharpening for the image taken just outside the ancient forum
of Rome. I applied edge sharpening using an enhanced edge mask.
The steps for generating the color mask are similar to those for
generating the luminosity mask. Instead of using Levels to define
the edges, you use Threshold. A slight blur is applied to soften
selection, as with the luminosity mask.

Once both masks are generated,
the action create two layers from the masks. The color mask is
placed on top and the opacity is initially set at 60%. You can
adjust the opacity to allow more or less detail from the color
mask to combine with the luminosity mask. I chose 85% for the
enhanced mask below.

Once the mask is generated,
the actions pause for you to apply sharpening settings. If you
choose Highpass Filter sharpening, as I did for this example,
you only need to set the Radius. If you choose USM, you need to
set the Amount, the Radius, and the Threshold settings. The actions
will pause to allow you to enter the appropriate values for the
settings. If you are new to sharpening, I suggest you read my
tutorial, "Put
a Fine Edge on Your Sharpening Skills."
A common question is why use
a mask with Highpass Filter sharpening, since it automatically
uses edges. If you look carefully at the image below, you will
see where Highpass Filter sharpening without a mask would sharpen
some of the sky. By using a mask that is generated under your
control, you decide where the sharpening will be applied. In this
case, although it looks like the sharpening will affect the sky,
that's because the layer mask has not yet been applied. Once it
is applied, the black masked areas will not be sharpened.

If you elect to use USM for
sharpening, you can sharpen with one layer or with two layers.
The "Dual Contour" actions sharpen the lighter pixels
and the darker pixels separately. The "Dual Contour"
actions use the same mask for each layer, but you can apply different
USM settings to each layer and you can adjust the opacity of each
layer separately. This gives you a lot of control not only over
the width of the sharpening halos generally but
also over their lighter and darker features. The "Single
Contour" actions use a Luminosity blend to avoid color artifacts
that can result from USM sharpening.
Capture sharpening is not
applied to the extreme highlights and shadows. Each of the capture
sharpening actions uses Blend If settings on the Layer Style dialog
to limit their application to the middle tones, one-quarter tones,
and three-quarter tones.

Here is the same image after
capture sharpening:

Overall, the sharpness of
the image is improved. The sharpeness lost during digital capture
has been restored, yet the image remains free of visible sharpening
effects. There are still features that can benefit from additional
sharpening, but if we sharpen overall for those features, the
rest of the image will be oversharpened. What we need is localized
sharpening, and that brings us to creative sharpening.
Creative Sharpening
Creative sharpening is done
with a brush. My preference is to use a Wacom airbrush and a Wacom
Intuos II tablet, but you can use the brush tool with a soft edge.
The creative sharpening actions add a Hide All layer mask. In
other words, the layer mask is pure black. Set the opacity to
a low setting, something like 20% or 25%. Then "paint in"
the sharpening, precisely where you want it.
My advice is to be slightly
agressive with your sharpening settings for creative sharpening.
After all, you will be painting them in. You can even use black
paint and paint them back out. Plus you have the opacity setting
to adjust the strength of the sharpening effect.
I decided that the buildings
in the center of the image and the row of evergreens in front
of them could use extra sharpening, so I applied some creative
USM sharpening using just a single contour.


You can also apply creative
blurring. Selectively blurring elements in an image is an excellent
way of adding emphasis to other elements and adding to the appearance
of sharpness. If you select the "Creative Blur" action,
you will be able to blur the image. As with creative sharpening,
this is the place where it pays to be slightly aggressive
with your settings and then use brush opacity and layer opacity
to fine tune the final effect.

The RAW image for the Roman
street woman had a wide depth-of-field. I used a Canon 24-70mm
"L" lens, and wide DOF is simplay an expectation for
wide angle lenses. I wanted to emphasis the old street woman,
not the obelisk or the rest of the activity in the Roman market
behind her. Judicious brushing on a Gaussian Blur layer provided
extra emphasis to the old woman. The man behind her received a
stronger blur effect, the obelisk less. With a low opacity, it
is easy to brush in more effect here, less there.

Output Sharpening
The important point to remember
about sharpening in the early stages of your workflow is to avoid
obvious sharpening halos. As you edit the image, those halos will
almost certainly become more and more obvious.
Some photographers try to
avoid halos during output sharpening. If your image is destined
for the Web, that's a good strategy. You do want to avoid noticeable
halos. However, if your output is destined for a printer or a
film recorder and you avoid halos, your image will not appear
as sharp as it otherwise might. You want halos. Just not halos
that are excessively wide.
The trick is to apply sharpening
so the halos are sharp enough that they provide the maximum in
contrast without being so wide that they attract attention. Bruce
Fraser, a well-known Photoshop pro offers excellent advice on
this point. You want sharpening halos that are 1/50 to 1/100 of
an inch in width. If you print your inkjet prints at 180 dpi,
halos of 2-3 pixels are best. For 240 dpi, 3-4 pixels. For 300
dpi, try 4-5 pixels. If you enlarge the image 1000%, you can easily
count the width of the sharpening halos.

If you applied capture sharpening,
the amount of output sharpening you are likely to need is slight.
Crop and resize the image, if necessary, before you proceed to
output sharpening. If you need to resample, upward, the image
will likely lose sharpness. So it is best to wait.
Layer masks are generally
unnecessary with output sharpening, if you also use capture sharpening.
It is still a good practice to use Blend If settings to prevent
blowing out highlights or stopping up shadows. With output sharpening,
the Blend If settings allow sharpening to extend a bit further
into the highlights and the shadows.

Highpass Filter and USM are
available options for output sharpening. If you elect to use USM
sharpening, you can choose to sharpen the light and dark pixels
separately. For output sharpening, I chose to sharpen the light
and dark pixels separately.

The "Dual Contour"
sharpening actions sharpen the dark contour first, then the light
contour. Generally, sharpening the light contour has a more immediate
visual impact than sharpening the dark contour. For the final
sharpened image below, I applied the following USM settings: dark
(85, 0.8, 0) and light (70, 0.6, 0). The image was sharpened for
print, not for the Web. So it should appear slightly oversharpened
when viewed on a monitor.

OTHER FEATURES
You can use the TLR
Sharpening Toolkit to create masks for use with other sharpening
tools OR to use with noise removal tools.
The surface masks are ideal complements to noise removal tools
like NeatImage. Noise removal tends to soften image details. Using
a layer mask that keeps noise removal away from well-defined edges
means less sharpening after noise removal.

The TLR
Sharpening Toolkit is compatible with PS CS. It works only
with color images. CMYK, L*a*b, and RGB are supported. The .ZIP
file for the TLR Sharpening
Toolkit includes a second action set for grayscale images.
TLR Sharpening Toolkit for Monochrome Images strips out the actions
that use color masks and enhanced masks and supports only single
channel, grayscale images.
I hope you find the TLR
Sharpening Toolkit to be helpful in your image editing. Enjoy!